Category Archives: Lucidflame

Stepping back

It’s been a VERY long time since I’ve posted anything here. But I’ve kept the domain alive, at least on the hosting side of things.
I could make excuses as to why I hadn’t posted anything up in regards to any work going on, even if, the only work was privately working on Legends from Thyilos. But I won’t. fact is, I was too lazy and after such a long time gone quiet, I’d become over anxious to be able to post anything.

So here it is, the grit.

I’ve been a four month hiatus from working on Legends from Thyilos, mainly because work and life have been too baring to allow me to even think of touching the project. This situation has forced me to reconsider something I’d thought about last year when RMMV was due to be released. Where I wondered about ceasing production on the project using the very out dated RMXP.

Part of the my reasoning stemmed for why I opted to stay with RMXP to begin with, and that was it’s setup was not too far different from the RPG Maker 2000 which got me started in this hobby in the first place. So I kept working on it in XP, but I have always wondered.
Well, now I’m taking a huge step back, in order to leap forward.

RMMV will allow me to set the game up for future project centered around the universe I’ve been creating for so long, without having to worry about doing it later. There’s also the added fuel of making it available on Mac and Windows, and if luck provides, it may even get the Green Light on Steam.

It also gives me more practice in the engine me and a friend of mine are making a side project on called, Whisky Quest. Which to be honest, may never actually see completion, but for the mean time, working on the script together has been an excellent pass time and has given me the breathing space of focusing entirely on Lft Hot4K i needed.

So I’ve made a post up on the Dev site, Lucid Flame, detailing what’s being planned, and I won’t dilly dally retyping everything in here when I could use that same time to get back to work.
Typing this update is just a little break to sip some whisky and collect my thoughts before I delve back into rebuilding the database and converting what salvage assets from the old engine I can.

So I’ll leave it at that, and will hopefully, have the nerve to post updates on here of what;s going down. If there isn’t anything here, then please, keep in touch on the Dev site, just in case I’m voicing myself on there rather than here.


Released: Stand-alone version of ToT Beta Demo!

The first thing on my agenda from yesterday, since my laptop was finally functioning again with its new (and looking twice as durable) power pack, was to release a Stand-Alone version of the Beta Demo.

Essentially, we had to do this to make sure the game would work on as many systems as possible, and there seemed to be people having problems with the previous versions, which we think could have been due to their computers not liking the XP RTP the game needed.

So this version solves that by eliminating it completely eliminating that out of the picture, and it should run on (as far as we know) every Windows OS out there.

Which leads me to highlight something now I’ve mentioned Windows.
RPG Maker has only ever been a Windows OS program, and thus, only makes games for Windows.
However, if anyone knows how to make an executable work as a application, I’ll be sure to pass accreditation in the end for those who can help in that case with sharing the game with a broader audience.

Click this link to download the game, which also includes the same Alpha Version of Thyilosian Lore as before, and now also a short game guide.
Thankfully, a friend and also one of our game testers, is proving to be great help in refining the book. So with his help, we’ll be able to make sure that the pieces fit together and its hole free. All the while, not spoiling the game or future games to come. (hint hint of big series)

You can read up more by following either of these links as well.
RPG Revolution – Where I’ve also tracked the version fix notes
Planet Indie @ HuskyHeart Media – also tracking fix notes
Or at the dev site, Lucid Flame, where I’ll be keeping more frequent tabs about the game there than here.

That’s it for today. ^_^
Though now I am back, I better keep to my promise of getting back to uploading chapters of those novels. But first, there’s other matters to attend to, so I’ll finish this post up, and since I’m late and its Friday tomorrow anyway, I’ll put up a couple chapters!

Have a great day everyone, and hope you enjoy the game. 🙂

~Shea


Tales of Thyilos – Public beta demo

Finally, I’ve released the demo. Albiet, its a couple hours later than I promised, but compared to some game companies, I’d say that’s pretty good.

I’m sorry about having to be blunt about this, but I am quite tired and need to rest, lest I lose myself to insanity and an overdose of coffee! But, I have posted detail on the Lucid Flame dev page, and you may read all about the demo and get a link to it from there. 🙂

Hope you can enjoy it if you do play it. If there’s any comments or suggestions about it, or perhaps you found a bug, please, do let me known as soon as you can via commenting right here, or by e-mailing me at smeadth.studiowisp@gmail.com

http://lucidflame.wordpress.com/2012/01/31/tales-of-thyilos-public-beta-demo/

~Shea


That busy time of the year

Much has been going on recently. Tales of Thyilos has been getting a bunch of new concept art popping up, along with some new features to make the game run more smoothly and more enjoyable. It’s going along just as I’d hoped, which means being able to stick to the deadline of releasing a demo sometime in January! 😀
ToT isn’t the only game popping up with new art though. The other members over at Lucid Flame are flipping the switch and are on the go. Seeds of Time has also reached the point of construction and the first screen shots are up. 🙂

Along with the game projects, some more commissions are slipping in through the cracks. There’s a SFX Project going for a web-game client. In honesty, the SFX part is going well, but making jingles are proving to be out of my range (as I tried to explain early when I was recruited), but, it’s something I’ll have to somewhat manage for now! It’s probably the toughest challenge yet that I’ve undertaken design wise.

Speaking of which, there’s been an awkward delay in finishing and posting up the major production from this year. It hasn’t been forgotten, just nudged aside to allow for current work to be taken care of. I’d hope it too would go up some time in January. I guess only time can tell how successful it is!

Lastly, It seems I’ve fallen behind on posting narrative updates again. So here’s my pitch instead of apologising for terribly delays.
By February, I will publicly release a BETA version of the Thyilosian Lore book, which will for now, be an e-book (free unless you want to donate to the respective designers who did the art and concepts that’ll appear in it), but in time I hope there’ll be enough work compiled to release it as a complete E-Book (which will probably be free as well), and if possible, a Book book. Like physical pages and stuff! 😀
But if only one print can be released, we’ll probably auction it, signed and stuff, and then the money can go to a worthy charity. 🙂

… yes I think that’d make up for my tardiness on novel updates. 😛

Alright, all that aside. Here’s a some quick links to weapon art I’d finished since the last time I posted some up. I’ve one more of these commissions to go, then I can try and move onto another commission! Hopefully done before Christmas like that SFX one  :S

Hopes Stave

Kindness

Bloody Delight

Dragon Sabre

Pain Hammer

 

Bye-bye for now ^_^;;
And have a safe holidays! (or for that matter, be safe anyway. 😉 )

~Shea


Music artist for Tales of Thyilos, and commenced filming!

So after a spontaneous meeting today, Tales of Thyilos may now have a permanent musician.

We are quite stoked for seeing how things go, and hope all works out. The presets for RPG Maker can only work for so long, before they’re overheard and boring, and for players who play games created on RMXP, 2K or VX, you’ll probably hate it. A capable musician is a welcome addition.

For more good news, the current Client for whom I was doing another Graphics Package for is pleased with the results. Unable to see how good the results are until Wednesday, but at least that allots some time to whip up anything extra.

On the large scale production side of things, filming is under way for the short piece this year. There’ll be more to do this Friday, and I am pumped to get into it. This project is going to be a major piece which will pull together all the video effects and 3d environment knowledge at my disposal! It’s going to be a challenge, but nothing I know I can know off with perseverance.

That’s all for now, stay tuned and there’ll be some more updates to come soon.

~Shea


This weeks non schedualed update!

So thus far today, work going on is doing another Graphics Package, this one for the same Tv Students, but not the same Client. It’s a Healthy living show about good exorcise and eating habits. My teacher sat down and helped discuss what kinda motivation should be taken on it,and I do certainly feel like putting in whatever ace I can.

Now game related, for those of you following, with the addition of testers, progress has been great. I’m now hoping to have a decent-for-update version to issue for them after each week or two depending on time frames. If things go well, there’ll be a version ready to issue for the Public to try out within a few months. Hopefully by then, the Demo wont require that people download the Run Time Packadge for RPG Maker XP to be able to play it.
Sounds good to me 😀 Hopefully can stick to the schedule, but no actual date will be set till much later.

Filming is now no more than 2 weeks away. I’d hoped to do it this week, but I think there might be in need of a little more refinement. So I’m hoping to get all the filming done in one day, which means I can get onto working out how to set up the 3d environments! I’m excited!

That’s about all the news of what’s going on here.
Till next time!

~Shea


released!

Despite there being lots I wish I had time to still do, the BETA Demo has been released.

Thank you too all you who applied, I hope you enjoy the game and look forward to your feedback.

~Shea


Dear Adobe Flash

…You make my brain scrambled.

That is all.

but this’d be kinda a spammy post if I didn’t at anything else.
So I’ll remind readers that there is now 9 days until I release the close BETA for Tales of Thyilos. If you wanna join in on the demo, drop me an e-mail. The details to it are located in a previous post here, and on LucidFlame.

Also, I’m thinking that since that lost Samurai2020 chapter is still missing, I’ll make a start at putting up another novel, which being it was started more recently, might be of a better quality. Hard to say. I’ll begging uploading it Friday, as always, but I’ll put up an entire chapter instead of part of it.

(ps: I miss the days of Macromedia flash… that program understood me. RIP friend).

~Shea


BETA Testers

So as promised, I said I’d have something of a Closed BETA test ready by the end of this month, which means it has to be done, uploaded, and ready for those who wish to test, to download and explore what there is in the world thus far.

The BETA will include:

  • The ability to explore up to 60% of Verdok, the first Kingdom you have access to.
  • Two side quests
  • Three story based quests
  • A boss battle

With any luck, I’ll also find time to construct the cinematic I wanted to have at the start. Depends if I find time for sketching, and audio recording. If not, then I’m afraid it’ll have to be the standard story opening.
Most maps will also seem empty too because I rushed through a basic construction of them in order to be able to get to the eventing part.

I do ask for those of you who do opt to play the BETA Demo, to report any errors you spot, such as terrain that you can walk-over when you shouldn’t, events that may not have played through properly or stopped/looped unexpectedly, and the odd portion of missed code or grammatical/spelling error, in which I’m sure I’ve missed a few at least.

I also invite people to make suggestions about the game. The best one will hopefully not only be successfully implemented, but the one who suggested it will get a NPC version of themselves in the game as part of a random side quest later on.

If you wish to be a BETA Tester for us, then please e-mail me at smeadth.studiowisp@gmail.com  with the following~

The e-mail you wish the Download link sent to
The potential name for yourself
Application detailing why you wish to take part, and please treat this as a proper application
(we are sorry about asking for an application like this, but please understand that this is a closed BETA for a game in progress, and we working on it are the owners. We will be putting much trust in those we do send a BETA to be able to play it, without ripping it off, stealing work from it, or attempting to distribute it as their own. Doing so is theft. Also, since the majority of graphics in the game are still pre-sets, Enterbrain owns much of the rights, so if you steal from us, you steal from them too. So please be respectful).

Closing date for applications is 25th August, 6pm AEST

Thank you. ^_^

~Shea


Dont Ya Hate It?

Don’t you hate it when you sit down, tell yourself, “I am going to get this done, today!” Then suddenly your entire day’s gone, you stay up till 4, decide to take a short sleep, and wake up at 12 feeling like you’ve been hit with a sack of potatoes and then drugged?

Anyway, point is things have been busy. Which is why my little posts have not been as frequent as before, and that comic I said I was thinking of doing hasn’t even seen a start. But that’s alright. There’s still time left in the world (right?).

So what have I been doing to have no provided updates on project progression, or even new video’s? Well I’ve been doing just that. Working on those projects till coffee doesn’t have the same effect anymore. So to run things down, here’s a short list of what I’ve been doing, and how far off it is from being done.

I’m still looking to getting permission to upload parts of the graphics packages I did a month or so ago. Just need the details first. If I can upload it, I shall.

Tales Of Thyilos is… kinda at a stand still due to being busy with TAFE. However, a friend of ours might be joining in, which means another talented artist in the group. Also, our character artist informed me yesterday that he will have some sketches soon. (and I am stoked to see what he made from my vision).

There’s another game also, which recently has had a lot of attention. You may remember a post a week ago about “LucidFlame“. Though I am within right to make any statement, there has been lots of “behind the scenes” work, and it’s not related to ToT or KoT.

I’ve managed to crunch down on a flash promo’ ad. Though I can’t upload flash on here (with a pricey upgrade), I intend on uploading a render. That said, if the flash runs well, I’ll upload it on Newgrounds, or something.

Lastly, and this is one of the things that’s made me most pleased tonight; I got up. Grabbed my brush. Finished that painting I started little over a month ago. I’ve been staring at it and hoping my pirate hat will somehow influence inspiration, but I don’t know what I could actually add to it. So I think I’ll leave it and be happy with what I’ve done.
And then move immediately onto a new painting, which I might start tonight.
I will upload a photo of the painting I’ve finished tomorrow on my DeviantArt.

That’s all for me tonight, folks. More updates and stuff on a later day.
~Shea

PS: … does word press seem to be loading a little sllloooowwwly lately? Or is it just me?