It’s been a VERY long time since I’ve posted anything here. But I’ve kept the domain alive, at least on the hosting side of things.
I could make excuses as to why I hadn’t posted anything up in regards to any work going on, even if, the only work was privately working on Legends from Thyilos. But I won’t. fact is, I was too lazy and after such a long time gone quiet, I’d become over anxious to be able to post anything.
So here it is, the grit.
I’ve been a four month hiatus from working on Legends from Thyilos, mainly because work and life have been too baring to allow me to even think of touching the project. This situation has forced me to reconsider something I’d thought about last year when RMMV was due to be released. Where I wondered about ceasing production on the project using the very out dated RMXP.
Part of the my reasoning stemmed for why I opted to stay with RMXP to begin with, and that was it’s setup was not too far different from the RPG Maker 2000 which got me started in this hobby in the first place. So I kept working on it in XP, but I have always wondered.
Well, now I’m taking a huge step back, in order to leap forward.
RMMV will allow me to set the game up for future project centered around the universe I’ve been creating for so long, without having to worry about doing it later. There’s also the added fuel of making it available on Mac and Windows, and if luck provides, it may even get the Green Light on Steam.
It also gives me more practice in the engine me and a friend of mine are making a side project on called, Whisky Quest. Which to be honest, may never actually see completion, but for the mean time, working on the script together has been an excellent pass time and has given me the breathing space of focusing entirely on Lft Hot4K i needed.
So I’ve made a post up on the Dev site, Lucid Flame, detailing what’s being planned, and I won’t dilly dally retyping everything in here when I could use that same time to get back to work.
Typing this update is just a little break to sip some whisky and collect my thoughts before I delve back into rebuilding the database and converting what salvage assets from the old engine I can.
So I’ll leave it at that, and will hopefully, have the nerve to post updates on here of what;s going down. If there isn’t anything here, then please, keep in touch on the Dev site, just in case I’m voicing myself on there rather than here.