Tag Archives: demo

Back in action!

After a not so much to plan 3 months, I’ve finally gotten a hold of a tasty new computer! It put up a bit of a struggle when there were some hiccups with getting it installed and configured right, but its now going at full power and ready to take on all the bits and pieces of work I’ve had on hold for way too long!

That said, I’ve still got another day before I can actually jump into any major work, because it’s still taking a good day to transfer over files from my external that were recovered from my ex-laptop; along with getting necessary programs and such installed and updated, etc.

I am jumping back into working of Legends of Thyilos, a game which was meant to have a Beta Demo 6.2 released, quite coincidentally, the night after my laptop ceased all function. The 3 month over-due patch release will hopefully go up tomorrow night (Friday), and then with all major bugs having been taken care of, I can set sail for the Full Demo release sometime later. My estimate was July 31st, but I’m not all too confident I can make that date due to other projects; ie Within 10 Minutes tutorials and getting back into a routine of making animations in After Effects and the like.
So the Demo will probably go up in two months from the Beta 6.2. Enough time for myself to tackle it head-on and get some major features fully implemented! I’m pretty ecstatic about it!

There’s some bits of work I’ll be scanning onto the computer in the coming days, and then finishing them up in Illustrator and Photoshop. I might stick up the sketches on here, but since they’re all game project related, I might slip them onto the Lucid Flame site instead; but I’ll be sure to link back here.

As for my novels, I’ll be trying to get back to them. I never did manage to get anything done on them, both to a lack of motivation, looking for work, and constant house-work and renovations going on. But its something I will not let slip into back of my folders. Eventually I’ll return to working on UNTITLED, and I’ll also pop out the lost final chapter for Samurai 2020.

While I’m rambling about novels though, I’ve concluded that the Thyilosian Lore book I was working on is not going to work out, as the knowledge specified would not fit into the current time and perspective. So the book will be broken into a series of different books. The current Thyilosian Lore will be a collective knowledge of the world so far, excluding any knowledge about the “Shroud”, a impassible barrier which is meant to have a whole kingdom within it.
The next will be inside the Shroud, and be a collection of knowledge from that, and I’ll work on this when the games relating to within the Shroud commence.
The third is a Biography of Rein; an evil tyrant who caused the utter damnation of part of the Kingdom of Zanzibar, and launch a genocidal campaign. The bio will give a look into the region he reigns over both before and after, and also shed light into the mad mans min.
The last book, will be like a lost tome written by the Ancient Immortals when they still existed. it’ll contain their own personal history and be more like a log book of key events and such. It’ll go as far as up to the Calamity, when the Immortals disappeared.

It'[s going to be a lot of work to get these done, but thankfully I have good friend willing to proof read and tell me where I screw up so that each book works!

I’ll be going back to regular postings soon, and I might put up my new computers specs later just for a random post. It should be able to tackle some intense 3d, but my real test is going to be going into Minecraft, a Java-based mining/exploration.adventure/sandbox/building game you may or may not have heard of. And seeing how big a cubeic stack of TNT I can detonate at once before the game completely crashes. A friend of mine could manage 100×100, and he has a pretty powerful laptop. I’m hoping my machine can hit 200×200!

Wish me luck with that little “stress test”, and a warm hello to all of you. its great to finally be back to routine. 🙂

~Shea

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A week late?! ARRGGHH!

So since my last post, I’d intended to make both a little mascot for Studio Wisp, and, hopefully a new background theme for the website.

At least a small start on the mascot began?

So for the last two weeks the house has been undergoing a lot of renovation. Back in November some abnormal storms hit Victoria, and up where I live, it managed to over-run quite a lot, and our house was flooded out! Which led to a pretty entertaining week… But now things have been finally going on, and there new floors and such are being put together, so I’ve been up and about cleaning and migrating constantly. But it’s not so much I couldn’t have done the work I wanted to do, as much as a lack of motivation from fatigue and lack of sleep. But at least Tales of Thyilos has been going forward in progress, and project is probably more important than making a caricature for Studio Wisp. Or at least that’s the excuse I’ll have to stick to.

On another little matter that’s come to mind. The current novel I’ve been putting up named “UNTITLED”, has run out of chapters. I’ve got one more I’m going to put up after this post, but then that’s it. So between other things, I can either read up on what I have so far and work on a new chapter between making ToT and looking for work; or alternatively, I can slip on a “To be continued”, and start uploading chapters from a different novel.

I’m on the fence about both, because I’m too focused on Tales of Thyilos still, but I do want to continue that novel, but the same can be said for re-writing the lost chapter to Samurai 2020.
So if anyone has an opinion on whether or not I should put a focus into writing more chapter to Untitled as a priority; or else to focus on working on ToT and just upload chapters from a different novel for the time being (or none at all?), drop me a comment in here. I value your inputs!. 😉

Tata for now everyone! Hope you have a great weekend.

~Shea


Released: Stand-alone version of ToT Beta Demo!

The first thing on my agenda from yesterday, since my laptop was finally functioning again with its new (and looking twice as durable) power pack, was to release a Stand-Alone version of the Beta Demo.

Essentially, we had to do this to make sure the game would work on as many systems as possible, and there seemed to be people having problems with the previous versions, which we think could have been due to their computers not liking the XP RTP the game needed.

So this version solves that by eliminating it completely eliminating that out of the picture, and it should run on (as far as we know) every Windows OS out there.

Which leads me to highlight something now I’ve mentioned Windows.
RPG Maker has only ever been a Windows OS program, and thus, only makes games for Windows.
However, if anyone knows how to make an executable work as a application, I’ll be sure to pass accreditation in the end for those who can help in that case with sharing the game with a broader audience.

Click this link to download the game, which also includes the same Alpha Version of Thyilosian Lore as before, and now also a short game guide.
Thankfully, a friend and also one of our game testers, is proving to be great help in refining the book. So with his help, we’ll be able to make sure that the pieces fit together and its hole free. All the while, not spoiling the game or future games to come. (hint hint of big series)

You can read up more by following either of these links as well.
RPG Revolution – Where I’ve also tracked the version fix notes
Planet Indie @ HuskyHeart Media – also tracking fix notes
Or at the dev site, Lucid Flame, where I’ll be keeping more frequent tabs about the game there than here.

That’s it for today. ^_^
Though now I am back, I better keep to my promise of getting back to uploading chapters of those novels. But first, there’s other matters to attend to, so I’ll finish this post up, and since I’m late and its Friday tomorrow anyway, I’ll put up a couple chapters!

Have a great day everyone, and hope you enjoy the game. 🙂

~Shea


Tales of Thyilos – Public beta demo

Finally, I’ve released the demo. Albiet, its a couple hours later than I promised, but compared to some game companies, I’d say that’s pretty good.

I’m sorry about having to be blunt about this, but I am quite tired and need to rest, lest I lose myself to insanity and an overdose of coffee! But, I have posted detail on the Lucid Flame dev page, and you may read all about the demo and get a link to it from there. 🙂

Hope you can enjoy it if you do play it. If there’s any comments or suggestions about it, or perhaps you found a bug, please, do let me known as soon as you can via commenting right here, or by e-mailing me at smeadth.studiowisp@gmail.com

http://lucidflame.wordpress.com/2012/01/31/tales-of-thyilos-public-beta-demo/

~Shea


Getting back to writing

After lazily disregarding my promise to post a new chapter or section of a novel each week since I started doing so, months later I’m making sure I’m getting back to the habit. Next week I’ll be trying to put up a chapter each Friday night, which will hopefully stir me back into writing as its been so long since I wrote anything outside of the story-boards for Tales of Thyilos.

I’ll have to re-read back on everything I’ve written thus far to make sure I’m up to scratch with what my narrative direction was, which is a good excuse to re-draft earlier pages.
The Chapters I’ve put up are Chapters 10 through to 14.
Though I am posting u UNTITLED at the moment, I am going to re-read all of Samurai 2020 and re-write that lost chapter so that it can finally be put to its rest. Or at least, put the draft version to rest.

Comments/opinions on my work is a muchly appreciated thing from the constant barrage of spam. 🙂

Lastly before I go, it seems the Beta Demo for ToT will be released on the 30th. Mainly so I can exploit the last moments of time to make sure that we really have done what we can before the public release.

Till next time! ^_^
~Shea


Awkward, yet wonderful

I wanted to do a little something different today, as a the other week I was watching an couple of anime movies with a friend, both by the same director; Satoshi Kon.

To be honest, before now I’d not seen any of Kon’s works and when my friend told me, “You’ve gotta watch this, its going to blow your mind!” I of course had to take his word on that. But the result was a lot different. Probably because instead of watching the first intended movie, which was Paprika; we instead watched Perfect Blue. Which to sum the end result of watching it up quickly would be to say it even made me feel uneasy, and I assure you its not a gorey or horror based movie. Instead, its more a psychotic-traumatic thriller.

Now to get to the point of why I’m posting about this; The movies directed by Satoshi Kon, from the two I’ve beheld and the trailers I’ve seen for the others, he is a genius of his art, and the resulting creations are beautiful and inspirational (despite the uncomfortable chill one may get at times). It’s truly a great loss that he has passed away a couple years back.

So before I move on to the next announcement I’m putting up today, I strongly recommend his work to watch, and just like my friend also says, watch it in English Subtitles if you’re able. English Subs are typically more accurate as a literal translation to the original text than an English Dubbed version. Also, the subtitles will make it a whole lot easier to understand what’s going on, and in Perfect Blue I doubt I’d have managed to make some sort of possible logical sense of what was going on without them.
But I also recommend that if you’re feint of heart, watch something like Paprika first. It may be a be still a bit of a mind twister, but its a lot easier to grasp. There’s also much more colour to it.
Then watch Perfect Blue… cuddled up under a warm blanket if you wish. But you’re only missing out if you avoid this awkward, yet wonderful piece.

Moving on now, Tales of Thyilos has little over a week before the Beta Demo is to be released! It’s come a fair way and the group is doing whatever they can to get it ready. I’m hoping that the gameplay will be nice and smooth for everyone; though there’s bound to be the odd bug fix. But since this will be a public release, as opposed to the Alpha releases meant only for testers, if people can put forth their opinions and ideas, and note any bugs or issues, then the game will progress wonderfully and I feel such a thing will give a strong push for the game and boost morale.

The Alpha Vr5 is still up in on my mediafire account, and is open if anyone wants to take a early look at what’s coming in the BETA.

The Demo will host around 2 hours worth of game play. This is factoring in what there is to explore. There’s four Kingdoms in the game, hence the title, and thus far, the first section is only just nearing completion! Then its on to the next part of the narrative which starts off on a neighbouring Kingdom.

I’ve also finally started to paint the map for the Four Kingdoms and since only snippets of this are used in the game, I’ll be getting a good quality photo and uploading the completed piece around the time of the Demo’s release.
The Thyilosian Lore book is also on schedule!

That’s it for now, but before I do go, I’ve slipped Satoshi Kon into my page of wisdom, because after I managed to recover from my awe, I realised I was in love with his work and found myself with an unwavering bout of inspiration for the next few days.

Till next time!

~Shea


released!

Despite there being lots I wish I had time to still do, the BETA Demo has been released.

Thank you too all you who applied, I hope you enjoy the game and look forward to your feedback.

~Shea