This is just a short little post to highlight a new project that was finally made public. Me and the others over at Lucid Flame decided it was time that a large collaborative project we’d been discussing and slowly working on over the last year had reached its time to take a spot in the limelight.
For now though, there is only going to be updates and features about the new game, Thief of Time, over on Lucid Flame, until it of course reaches a point where there’s enough information for it to be made public on RPG Dev Forums.
If you choose to follow the link here and take a look, I really appreciate it, and if you like what you see, then please feel free to leave us a like. It really does help motivate the team, especially the others I work with who sometimes feel like they can’t find the effort. 🙂
(which lately, includes me! I’m getting out of my lazy streak, seriously!)
After a fun week of computer based dilemas, my Laptop has finally buggered itself to the point it blue-screens during start up.
So everything I’d been working on, such as Legends of Thyilos, and all the things I did have planned are on hiatus until I can get a new computer, or depending on the cost, I may resort to getting the laptop marginally fixed so it can start up at least. But the main priority for that machine is to get the Drives recovered, mainly Drive D which has Legends of Thyilos on it!
So I’m going to keep hoping that when I get a quote on what can be done about my defunct laptop, that its within a reasonable range, because my car registration is up and it takes priority! So that now combined with my laptop means I’ll be broke for a month or so too. 😛 Fun times! but what can you do? I’ve heard a lot that life is never meant to be easy, so I’ll just have to keep my chin up and focus harder on what I can still do for now. Who knows, with my laptop out of commission, maybe I’ll get into hand drawing and do more painting?
So sorry about the this, hopefully things will resume as normal soon.
So since my last post, I’d intended to make both a little mascot for Studio Wisp, and, hopefully a new background theme for the website.
At least a small start on the mascot began?
So for the last two weeks the house has been undergoing a lot of renovation. Back in November some abnormal storms hit Victoria, and up where I live, it managed to over-run quite a lot, and our house was flooded out! Which led to a pretty entertaining week… But now things have been finally going on, and there new floors and such are being put together, so I’ve been up and about cleaning and migrating constantly. But it’s not so much I couldn’t have done the work I wanted to do, as much as a lack of motivation from fatigue and lack of sleep. But at least Tales of Thyilos has been going forward in progress, and project is probably more important than making a caricature for Studio Wisp. Or at least that’s the excuse I’ll have to stick to.
On another little matter that’s come to mind. The current novel I’ve been putting up named “UNTITLED”, has run out of chapters. I’ve got one more I’m going to put up after this post, but then that’s it. So between other things, I can either read up on what I have so far and work on a new chapter between making ToT and looking for work; or alternatively, I can slip on a “To be continued”, and start uploading chapters from a different novel.
I’m on the fence about both, because I’m too focused on Tales of Thyilos still, but I do want to continue that novel, but the same can be said for re-writing the lost chapter to Samurai 2020. So if anyone has an opinion on whether or not I should put a focus into writing more chapter to Untitled as a priority; or else to focus on working on ToT and just upload chapters from a different novel for the time being (or none at all?), drop me a comment in here. I value your inputs!. 😉
Tata for now everyone! Hope you have a great weekend.
So I’ve gained another year, which I guess if I were a tree means I’d have another ring inside me, which should I be spliced in half would show my years. But I don’t really want to test similarity, instead I’ll stick to the bags under my eyes or wrinkles in my brow.
But this got me thinking that I started this site about a year ago. Technically, I’d been using “SilentWisp” as a business name for projects for years, but this site itself came to be sometime in February. But, its officially didn’t come until I changed the name to something that made more sense and registered my first web domain!
So if WordPress’s records are right, “StudioWisp” reaches 1 year old on the 17th this month! So I guess I should do something special for it, because if not for this site pestering me in the background scene to keep doing work, moderating the spam que, and leaving its pages as a reminder for why I started work as a graphic designer, I’d probably be sitting in a cubical taking calls from people who’ve forgotten which AV leads plugs into what (which admittedly, I sometimes confuse myself on too).
Now, I’m not sure how to thank the site for these things, but I have an idea. In some cases, mostly on Facebook and Google+, I’ve posted under “StudioEntity” or something similar along those lines. Soooo, what I’m thinking of doing is giving that ‘entitiy’ I keep posting as a face! Which means tracking down some old folders I had when working out concepts for the site and seeing if that can give me any ideas, but you can expect it’ll probably have something to do with Wisp’s, or maybe I’ll go for the classic one-eyed floating fluffy green critter like thing?
I’m also planning to vamp up the theme on the site.
On an unrelated note: Tales of Thyilos is once again on the lookie for people who’d like to get a first hand chance to play the game before the next Beta is release. The current version is still up, and this time I’m almost %100 sure it can be played through without crashing at some point… Never-the-less the next release may crash, but only because I’ve deleted most everything in the default database in order to build it from scratch. That’s kinda why I’m hoping to find people who’d like to help and make sure it’s playable.
People who want to be an official tester get crediting for their help in the game and may get a sprites version of themselves made and put into a secret room I’m making in the game, OH SPOILER!! 😉 I’ll be leaving a trail of breadcrumbs in posts that’ll hint how to find that secret.
If you’d like to help, you can comment on this post here, or send an e-mail to email@example.com
Now, it’s time for me to go, for there is a far-too-large-for-most-humans-to-eat-by-themselves-pizza with my name on it, and if birthday rituals exist, then I’m sure gorging on it is mandatory!
Till next time, have a great day (or night) everyone!
( ps: one more important caviar to mention, I set up a livestream account for Lucid Flame. Follow the link here to read more )
The first thing on my agenda from yesterday, since my laptop was finally functioning again with its new (and looking twice as durable) power pack, was to release a Stand-Alone version of the Beta Demo.
Essentially, we had to do this to make sure the game would work on as many systems as possible, and there seemed to be people having problems with the previous versions, which we think could have been due to their computers not liking the XP RTP the game needed.
So this version solves that by eliminating it completely eliminating that out of the picture, and it should run on (as far as we know) every Windows OS out there.
Which leads me to highlight something now I’ve mentioned Windows.
RPG Maker has only ever been a Windows OS program, and thus, only makes games for Windows.
However, if anyone knows how to make an executable work as a application, I’ll be sure to pass accreditation in the end for those who can help in that case with sharing the game with a broader audience.
Click this link to download the game, which also includes the same Alpha Version of Thyilosian Lore as before, and now also a short game guide.
Thankfully, a friend and also one of our game testers, is proving to be great help in refining the book. So with his help, we’ll be able to make sure that the pieces fit together and its hole free. All the while, not spoiling the game or future games to come. (hint hint of big series)
You can read up more by following either of these links as well. RPG Revolution – Where I’ve also tracked the version fix notes Planet Indie @ HuskyHeart Media – also tracking fix notes
Or at the dev site, Lucid Flame, where I’ll be keeping more frequent tabs about the game there than here.
That’s it for today. ^_^
Though now I am back, I better keep to my promise of getting back to uploading chapters of those novels. But first, there’s other matters to attend to, so I’ll finish this post up, and since I’m late and its Friday tomorrow anyway, I’ll put up a couple chapters!
Have a great day everyone, and hope you enjoy the game. 🙂
My laptop has been rendered completely useless in the previous weekend, when the power adaptor, after a more than two years of enduring much strain, has broken. So, without power to my laptop, I can’t continue my work. This unfortunately, includes the Beta Version of Thyilosian Lore, which I’d hoped to release this week. But, in the end, this technological fault is not a complete hindrance.
I can still do other creative work, such as paint and draw, and there’s a competition on Perfect World International for doing a themed valentines artwork for one of their games, and I have a good idea that I just need to put to action. Even if I don’t win, it’ll be good practice, as far as I see it.
I have been working on the painting for Tales of Thyilos. The maps more or less done and just needs some touch ups, and then a method to represent towns and such. Probably a high contrast colour. I uploaded a WIP version of it, and you can view it here.
With luck, the new power adaptor will arrive within the coming week, and everything will be back to norm.
Till next the next time (which will be when my new adaptor comes in), stay safe and well everyone!
ps: the previous Tales of Thyilos proved to have a critical error. If you downloaded it, or intend on getting it, please, take this version that has been amended, and included the RTP needed to run it, and the Alpha version of the Thyilosian Lore.
Finally, I’ve released the demo. Albiet, its a couple hours later than I promised, but compared to some game companies, I’d say that’s pretty good.
I’m sorry about having to be blunt about this, but I am quite tired and need to rest, lest I lose myself to insanity and an overdose of coffee! But, I have posted detail on the Lucid Flame dev page, and you may read all about the demo and get a link to it from there. 🙂
Hope you can enjoy it if you do play it. If there’s any comments or suggestions about it, or perhaps you found a bug, please, do let me known as soon as you can via commenting right here, or by e-mailing me at firstname.lastname@example.org
After lazily disregarding my promise to post a new chapter or section of a novel each week since I started doing so, months later I’m making sure I’m getting back to the habit. Next week I’ll be trying to put up a chapter each Friday night, which will hopefully stir me back into writing as its been so long since I wrote anything outside of the story-boards for Tales of Thyilos.
I’ll have to re-read back on everything I’ve written thus far to make sure I’m up to scratch with what my narrative direction was, which is a good excuse to re-draft earlier pages.
The Chapters I’ve put up are Chapters 10 through to 14.
Though I am posting u UNTITLED at the moment, I am going to re-read all of Samurai 2020 and re-write that lost chapter so that it can finally be put to its rest. Or at least, put the draft version to rest.
Comments/opinions on my work is a muchly appreciated thing from the constant barrage of spam. 🙂
Lastly before I go, it seems the Beta Demo for ToT will be released on the 30th. Mainly so I can exploit the last moments of time to make sure that we really have done what we can before the public release.
I wanted to do a little something different today, as a the other week I was watching an couple of anime movies with a friend, both by the same director; Satoshi Kon.
To be honest, before now I’d not seen any of Kon’s works and when my friend told me, “You’ve gotta watch this, its going to blow your mind!” I of course had to take his word on that. But the result was a lot different. Probably because instead of watching the first intended movie, which was Paprika; we instead watched Perfect Blue. Which to sum the end result of watching it up quickly would be to say it even made me feel uneasy, and I assure you its not a gorey or horror based movie. Instead, its more a psychotic-traumatic thriller.
Now to get to the point of why I’m posting about this; The movies directed by Satoshi Kon, from the two I’ve beheld and the trailers I’ve seen for the others, he is a genius of his art, and the resulting creations are beautiful and inspirational (despite the uncomfortable chill one may get at times). It’s truly a great loss that he has passed away a couple years back.
So before I move on to the next announcement I’m putting up today, I strongly recommend his work to watch, and just like my friend also says, watch it in English Subtitles if you’re able. English Subs are typically more accurate as a literal translation to the original text than an English Dubbed version. Also, the subtitles will make it a whole lot easier to understand what’s going on, and in Perfect Blue I doubt I’d have managed to make some sort of possible logical sense of what was going on without them.
But I also recommend that if you’re feint of heart, watch something like Paprika first. It may be a be still a bit of a mind twister, but its a lot easier to grasp. There’s also much more colour to it. Then watch Perfect Blue… cuddled up under a warm blanket if you wish. But you’re only missing out if you avoid this awkward, yet wonderful piece.
Moving on now, Tales of Thyilos has little over a week before the Beta Demo is to be released! It’s come a fair way and the group is doing whatever they can to get it ready. I’m hoping that the gameplay will be nice and smooth for everyone; though there’s bound to be the odd bug fix. But since this will be a public release, as opposed to the Alpha releases meant only for testers, if people can put forth their opinions and ideas, and note any bugs or issues, then the game will progress wonderfully and I feel such a thing will give a strong push for the game and boost morale.
The Alpha Vr5 is still up in on my mediafire account, and is open if anyone wants to take a early look at what’s coming in the BETA.
The Demo will host around 2 hours worth of game play. This is factoring in what there is to explore. There’s four Kingdoms in the game, hence the title, and thus far, the first section is only just nearing completion! Then its on to the next part of the narrative which starts off on a neighbouring Kingdom.
I’ve also finally started to paint the map for the Four Kingdoms and since only snippets of this are used in the game, I’ll be getting a good quality photo and uploading the completed piece around the time of the Demo’s release.
The Thyilosian Lore book is also on schedule!
That’s it for now, but before I do go, I’ve slipped Satoshi Kon into my page of wisdom, because after I managed to recover from my awe, I realised I was in love with his work and found myself with an unwavering bout of inspiration for the next few days.
So it’s 2012 and there’s a fresh new year ahead to get right into the thick of it! With TAFE over and done it’s time to focus 100% on my design practices, which is exactly what I intend on doing, and this month should be a heavy one!
Hopefully this month I will get my hands on anew computer. It’s been months since me and person I’m collaborating with did the tutorials. At first we paused new work to focus on study, then my laptops video card got fried, and though it still does work, 3d programs glitch-out and recording became impossible. But this’ll be solved when I obtain a new computer! Hopefully we’ll expand and release some tutorials for different applications as well.
With this luck holding, some older projects that needed clean ups will be finished, especially the Major Production I’d meant to complete! But we can’t always foresee a technological mishap, and without a 3d program working it can’t be finished, as about 80% of the entire project is 3d environments compiled with Live Action. But it’s something I plan on finally finalising sometime at the end of this month, and having up not too long into February.
I’ll leave off with the latest piece I’ve put up. This ones a part of a Product Photography assignment, where we had to design a scene and set up for a full on production shoot of our chosen product, which in my case was for coffee. I rather enjoyed this assignment, but it’s always easier to enjoy something when its with something you enjoy, or on a subject enjoy; in this case, for me, it was both of those!
And before I forget! I’ve added a new page with hotlinks right to any tutorials that are created with us. 🙂