Tag Archives: lucid

A little link to a project

This is just a short little post to highlight a new project that was finally made public. Me and the others over at Lucid Flame decided it was time that a large collaborative project we’d been discussing and slowly working on over the last year had reached its time to take a spot in the limelight.

For now though, there is only going to be updates and features about the new game, Thief of Time, over on Lucid Flame, until it of course reaches a point where there’s enough information for it to be made public on RPG Dev Forums.

If you choose to follow the link here and take a look, I really appreciate it, and if you like what you see, then please feel free to leave us a like. It really does help motivate the team, especially the others I work with who sometimes feel like they can’t find the effort. 🙂
(which lately, includes me! I’m getting out of my lazy streak, seriously!)

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Released: Stand-alone version of ToT Beta Demo!

The first thing on my agenda from yesterday, since my laptop was finally functioning again with its new (and looking twice as durable) power pack, was to release a Stand-Alone version of the Beta Demo.

Essentially, we had to do this to make sure the game would work on as many systems as possible, and there seemed to be people having problems with the previous versions, which we think could have been due to their computers not liking the XP RTP the game needed.

So this version solves that by eliminating it completely eliminating that out of the picture, and it should run on (as far as we know) every Windows OS out there.

Which leads me to highlight something now I’ve mentioned Windows.
RPG Maker has only ever been a Windows OS program, and thus, only makes games for Windows.
However, if anyone knows how to make an executable work as a application, I’ll be sure to pass accreditation in the end for those who can help in that case with sharing the game with a broader audience.

Click this link to download the game, which also includes the same Alpha Version of Thyilosian Lore as before, and now also a short game guide.
Thankfully, a friend and also one of our game testers, is proving to be great help in refining the book. So with his help, we’ll be able to make sure that the pieces fit together and its hole free. All the while, not spoiling the game or future games to come. (hint hint of big series)

You can read up more by following either of these links as well.
RPG Revolution – Where I’ve also tracked the version fix notes
Planet Indie @ HuskyHeart Media – also tracking fix notes
Or at the dev site, Lucid Flame, where I’ll be keeping more frequent tabs about the game there than here.

That’s it for today. ^_^
Though now I am back, I better keep to my promise of getting back to uploading chapters of those novels. But first, there’s other matters to attend to, so I’ll finish this post up, and since I’m late and its Friday tomorrow anyway, I’ll put up a couple chapters!

Have a great day everyone, and hope you enjoy the game. 🙂

~Shea


Tales of Thyilos – Public beta demo

Finally, I’ve released the demo. Albiet, its a couple hours later than I promised, but compared to some game companies, I’d say that’s pretty good.

I’m sorry about having to be blunt about this, but I am quite tired and need to rest, lest I lose myself to insanity and an overdose of coffee! But, I have posted detail on the Lucid Flame dev page, and you may read all about the demo and get a link to it from there. 🙂

Hope you can enjoy it if you do play it. If there’s any comments or suggestions about it, or perhaps you found a bug, please, do let me known as soon as you can via commenting right here, or by e-mailing me at smeadth.studiowisp@gmail.com

http://lucidflame.wordpress.com/2012/01/31/tales-of-thyilos-public-beta-demo/

~Shea


That busy time of the year

Much has been going on recently. Tales of Thyilos has been getting a bunch of new concept art popping up, along with some new features to make the game run more smoothly and more enjoyable. It’s going along just as I’d hoped, which means being able to stick to the deadline of releasing a demo sometime in January! 😀
ToT isn’t the only game popping up with new art though. The other members over at Lucid Flame are flipping the switch and are on the go. Seeds of Time has also reached the point of construction and the first screen shots are up. 🙂

Along with the game projects, some more commissions are slipping in through the cracks. There’s a SFX Project going for a web-game client. In honesty, the SFX part is going well, but making jingles are proving to be out of my range (as I tried to explain early when I was recruited), but, it’s something I’ll have to somewhat manage for now! It’s probably the toughest challenge yet that I’ve undertaken design wise.

Speaking of which, there’s been an awkward delay in finishing and posting up the major production from this year. It hasn’t been forgotten, just nudged aside to allow for current work to be taken care of. I’d hope it too would go up some time in January. I guess only time can tell how successful it is!

Lastly, It seems I’ve fallen behind on posting narrative updates again. So here’s my pitch instead of apologising for terribly delays.
By February, I will publicly release a BETA version of the Thyilosian Lore book, which will for now, be an e-book (free unless you want to donate to the respective designers who did the art and concepts that’ll appear in it), but in time I hope there’ll be enough work compiled to release it as a complete E-Book (which will probably be free as well), and if possible, a Book book. Like physical pages and stuff! 😀
But if only one print can be released, we’ll probably auction it, signed and stuff, and then the money can go to a worthy charity. 🙂

… yes I think that’d make up for my tardiness on novel updates. 😛

Alright, all that aside. Here’s a some quick links to weapon art I’d finished since the last time I posted some up. I’ve one more of these commissions to go, then I can try and move onto another commission! Hopefully done before Christmas like that SFX one  :S

Hopes Stave

Kindness

Bloody Delight

Dragon Sabre

Pain Hammer

 

Bye-bye for now ^_^;;
And have a safe holidays! (or for that matter, be safe anyway. 😉 )

~Shea