The first thing on my agenda from yesterday, since my laptop was finally functioning again with its new (and looking twice as durable) power pack, was to release a Stand-Alone version of the Beta Demo.
Essentially, we had to do this to make sure the game would work on as many systems as possible, and there seemed to be people having problems with the previous versions, which we think could have been due to their computers not liking the XP RTP the game needed.
So this version solves that by eliminating it completely eliminating that out of the picture, and it should run on (as far as we know) every Windows OS out there.
Which leads me to highlight something now I’ve mentioned Windows.
RPG Maker has only ever been a Windows OS program, and thus, only makes games for Windows.
However, if anyone knows how to make an executable work as a application, I’ll be sure to pass accreditation in the end for those who can help in that case with sharing the game with a broader audience.
Click this link to download the game, which also includes the same Alpha Version of Thyilosian Lore as before, and now also a short game guide.
Thankfully, a friend and also one of our game testers, is proving to be great help in refining the book. So with his help, we’ll be able to make sure that the pieces fit together and its hole free. All the while, not spoiling the game or future games to come. (hint hint of big series)
You can read up more by following either of these links as well. RPG Revolution – Where I’ve also tracked the version fix notes Planet Indie @ HuskyHeart Media – also tracking fix notes
Or at the dev site, Lucid Flame, where I’ll be keeping more frequent tabs about the game there than here.
That’s it for today. ^_^
Though now I am back, I better keep to my promise of getting back to uploading chapters of those novels. But first, there’s other matters to attend to, so I’ll finish this post up, and since I’m late and its Friday tomorrow anyway, I’ll put up a couple chapters!
Have a great day everyone, and hope you enjoy the game. 🙂
My laptop has been rendered completely useless in the previous weekend, when the power adaptor, after a more than two years of enduring much strain, has broken. So, without power to my laptop, I can’t continue my work. This unfortunately, includes the Beta Version of Thyilosian Lore, which I’d hoped to release this week. But, in the end, this technological fault is not a complete hindrance.
I can still do other creative work, such as paint and draw, and there’s a competition on Perfect World International for doing a themed valentines artwork for one of their games, and I have a good idea that I just need to put to action. Even if I don’t win, it’ll be good practice, as far as I see it.
I have been working on the painting for Tales of Thyilos. The maps more or less done and just needs some touch ups, and then a method to represent towns and such. Probably a high contrast colour. I uploaded a WIP version of it, and you can view it here.
With luck, the new power adaptor will arrive within the coming week, and everything will be back to norm.
Till next the next time (which will be when my new adaptor comes in), stay safe and well everyone!
ps: the previous Tales of Thyilos proved to have a critical error. If you downloaded it, or intend on getting it, please, take this version that has been amended, and included the RTP needed to run it, and the Alpha version of the Thyilosian Lore.
Finally, I’ve released the demo. Albiet, its a couple hours later than I promised, but compared to some game companies, I’d say that’s pretty good.
I’m sorry about having to be blunt about this, but I am quite tired and need to rest, lest I lose myself to insanity and an overdose of coffee! But, I have posted detail on the Lucid Flame dev page, and you may read all about the demo and get a link to it from there. 🙂
Hope you can enjoy it if you do play it. If there’s any comments or suggestions about it, or perhaps you found a bug, please, do let me known as soon as you can via commenting right here, or by e-mailing me at email@example.com
While browsing videos on youtube recently, one of the youtubers I was watching at the time made a request if someone with vfx know-how could make a quick intro piece for them. So I figured while I’m still on the look out for paid work, why not take a break from ToT related material and give it a go!
Suffice to say, despite some rage moments with getting the camera inside After Effects to function on tight bends and angles like I wanted to, within 2.5D space, it turned out pretty alright. But I still look forward to when I can replace my current machine for one that works so I can get back to doing some real 3d! I might even redo this within Lightwave! It’d certainly be a lot smoother. Though I’d have to work out another method for transitioning the red stuff (known as Redstone dust in Minecraft) to fade on so it looks like there’s power flowing through it. So in that way, After Effects has a good advantage!
But enough of my rambling on, here’s the video. ^_^
Complete with some nice SFX obtained through Freesound.org , still the best source for SFX under a creative commons licence I’ve seen.
If you’re in to Minecraft, and perhaps want to learn some interesting circuit systems, feel free to dro by Redstone Magic’s youtube and show your support with a thumbs up if you like it. The owners also starting to do some Lets Play videos too.
Finally, I am making sure I keep to my word! The next chapter of UNTITLED is up, and the next shall follow next week! If I forget, you all have permission to spam this post telling me to hurry up! And I shall give you all a totally legitimate excuse about how I forgot because I was busy battling cyber-ninja-pirates in a galaxy far, far away… and then post the next chapter up immediately.
After lazily disregarding my promise to post a new chapter or section of a novel each week since I started doing so, months later I’m making sure I’m getting back to the habit. Next week I’ll be trying to put up a chapter each Friday night, which will hopefully stir me back into writing as its been so long since I wrote anything outside of the story-boards for Tales of Thyilos.
I’ll have to re-read back on everything I’ve written thus far to make sure I’m up to scratch with what my narrative direction was, which is a good excuse to re-draft earlier pages.
The Chapters I’ve put up are Chapters 10 through to 14.
Though I am posting u UNTITLED at the moment, I am going to re-read all of Samurai 2020 and re-write that lost chapter so that it can finally be put to its rest. Or at least, put the draft version to rest.
Comments/opinions on my work is a muchly appreciated thing from the constant barrage of spam. 🙂
Lastly before I go, it seems the Beta Demo for ToT will be released on the 30th. Mainly so I can exploit the last moments of time to make sure that we really have done what we can before the public release.
I wanted to do a little something different today, as a the other week I was watching an couple of anime movies with a friend, both by the same director; Satoshi Kon.
To be honest, before now I’d not seen any of Kon’s works and when my friend told me, “You’ve gotta watch this, its going to blow your mind!” I of course had to take his word on that. But the result was a lot different. Probably because instead of watching the first intended movie, which was Paprika; we instead watched Perfect Blue. Which to sum the end result of watching it up quickly would be to say it even made me feel uneasy, and I assure you its not a gorey or horror based movie. Instead, its more a psychotic-traumatic thriller.
Now to get to the point of why I’m posting about this; The movies directed by Satoshi Kon, from the two I’ve beheld and the trailers I’ve seen for the others, he is a genius of his art, and the resulting creations are beautiful and inspirational (despite the uncomfortable chill one may get at times). It’s truly a great loss that he has passed away a couple years back.
So before I move on to the next announcement I’m putting up today, I strongly recommend his work to watch, and just like my friend also says, watch it in English Subtitles if you’re able. English Subs are typically more accurate as a literal translation to the original text than an English Dubbed version. Also, the subtitles will make it a whole lot easier to understand what’s going on, and in Perfect Blue I doubt I’d have managed to make some sort of possible logical sense of what was going on without them.
But I also recommend that if you’re feint of heart, watch something like Paprika first. It may be a be still a bit of a mind twister, but its a lot easier to grasp. There’s also much more colour to it. Then watch Perfect Blue… cuddled up under a warm blanket if you wish. But you’re only missing out if you avoid this awkward, yet wonderful piece.
Moving on now, Tales of Thyilos has little over a week before the Beta Demo is to be released! It’s come a fair way and the group is doing whatever they can to get it ready. I’m hoping that the gameplay will be nice and smooth for everyone; though there’s bound to be the odd bug fix. But since this will be a public release, as opposed to the Alpha releases meant only for testers, if people can put forth their opinions and ideas, and note any bugs or issues, then the game will progress wonderfully and I feel such a thing will give a strong push for the game and boost morale.
The Alpha Vr5 is still up in on my mediafire account, and is open if anyone wants to take a early look at what’s coming in the BETA.
The Demo will host around 2 hours worth of game play. This is factoring in what there is to explore. There’s four Kingdoms in the game, hence the title, and thus far, the first section is only just nearing completion! Then its on to the next part of the narrative which starts off on a neighbouring Kingdom.
I’ve also finally started to paint the map for the Four Kingdoms and since only snippets of this are used in the game, I’ll be getting a good quality photo and uploading the completed piece around the time of the Demo’s release.
The Thyilosian Lore book is also on schedule!
That’s it for now, but before I do go, I’ve slipped Satoshi Kon into my page of wisdom, because after I managed to recover from my awe, I realised I was in love with his work and found myself with an unwavering bout of inspiration for the next few days.
So it’s 2012 and there’s a fresh new year ahead to get right into the thick of it! With TAFE over and done it’s time to focus 100% on my design practices, which is exactly what I intend on doing, and this month should be a heavy one!
Hopefully this month I will get my hands on anew computer. It’s been months since me and person I’m collaborating with did the tutorials. At first we paused new work to focus on study, then my laptops video card got fried, and though it still does work, 3d programs glitch-out and recording became impossible. But this’ll be solved when I obtain a new computer! Hopefully we’ll expand and release some tutorials for different applications as well.
With this luck holding, some older projects that needed clean ups will be finished, especially the Major Production I’d meant to complete! But we can’t always foresee a technological mishap, and without a 3d program working it can’t be finished, as about 80% of the entire project is 3d environments compiled with Live Action. But it’s something I plan on finally finalising sometime at the end of this month, and having up not too long into February.
I’ll leave off with the latest piece I’ve put up. This ones a part of a Product Photography assignment, where we had to design a scene and set up for a full on production shoot of our chosen product, which in my case was for coffee. I rather enjoyed this assignment, but it’s always easier to enjoy something when its with something you enjoy, or on a subject enjoy; in this case, for me, it was both of those!
And before I forget! I’ve added a new page with hotlinks right to any tutorials that are created with us. 🙂
For a quite a while now I’ve been slowly working on an Adventure Map in Minecraft (a sandbox based game you may or may not have heard of). Its taken a while, but I believe it’s ready for at least a public release. So if you have the game and are interested, here’s a link to the topic page I slipped it on. I might put this up over in the Games section of here, or perhaps Lucid Flame Dev in time.
If any of you Minecrafters do give it a try, please leave any feedback. 🙂 It’s the first Adv’ Map I’ve done so far, but it isn’t going to be the last. I’m also helping a friend design buildings and environments for his own Adventure Map. And there’s the intention of a new ma to follow the current one.