Tag Archives: graphics

Short holidays projects!

Stuff to eventually go up for display. Hopefully, a painting, maybe two of them. I’ve never been able to gauge well when I’ll finish a painting because they’re always things I just start on and eventually finish when I get around to it.

But, what I do know will hopefully be done within the coming week, is an old project that never quite got finalised and was put on the shelf for half a year. A re-visit of an old-city scape sequence I did last year (but never uploaded because there were many things I wished to improve on it), and there’s a few random selections I’ll be fiddling through in order to create a show reel for the end of the year.
With luck, the re-visits my teacher requires us to all look into, will hopefully be taken out of the way quickly. Then it’s smooth sailing on getting the end of the year production done, which at the moment, means getting a bunch of filming down, most of it just green screen. On the upside, almost one 3d environment, and I’m set for the entire movie. On the downside, have to re-shoot one of the scenes, and a matte painting.

Alright, so the point of highlighting all this is mainly to point out that updates will be more irregular (due to a busy schedule), but despite this, you can be glad to know that both Tales of Thyilos will be released on time mid-December, and a bunch of new videos will hopefully be uploaded, along with some new artwork.

Eight weeks left till my Advanced Diploma is done, then out there into the thick of it.
Anxious, but looking forward to it!

~Shea


This weeks non schedualed update!

So thus far today, work going on is doing another Graphics Package, this one for the same Tv Students, but not the same Client. It’s a Healthy living show about good exorcise and eating habits. My teacher sat down and helped discuss what kinda motivation should be taken on it,and I do certainly feel like putting in whatever ace I can.

Now game related, for those of you following, with the addition of testers, progress has been great. I’m now hoping to have a decent-for-update version to issue for them after each week or two depending on time frames. If things go well, there’ll be a version ready to issue for the Public to try out within a few months. Hopefully by then, the Demo wont require that people download the Run Time Packadge for RPG Maker XP to be able to play it.
Sounds good to me 😀 Hopefully can stick to the schedule, but no actual date will be set till much later.

Filming is now no more than 2 weeks away. I’d hoped to do it this week, but I think there might be in need of a little more refinement. So I’m hoping to get all the filming done in one day, which means I can get onto working out how to set up the 3d environments! I’m excited!

That’s about all the news of what’s going on here.
Till next time!

~Shea