Monthly Archives: December 2011

Something different

For a quite a while now I’ve been slowly working on an Adventure Map in Minecraft (a sandbox based game you may or may not have heard of). Its taken a while, but I believe it’s ready for at least a public release. So if you have the game and are interested, here’s a link to the topic page I slipped it on. I might put this up over in the Games section of here, or perhaps Lucid Flame Dev in time.

If any of you Minecrafters do give it a try, please leave any feedback. 🙂 It’s the first Adv’ Map I’ve done so far, but it isn’t going to be the last. I’m also helping a friend design buildings and environments for his own Adventure Map. And there’s the intention of a new ma to follow the current one.

direct download link if you don’t feel like reading the forum post. The map requires Vr1.0.0 of Minecraft-

Have a safe and happy new years, everyone 😀

~Shea


Re-uploaded last video

Uploaded the wrong version of the last piece I did xP
So if you watched that earlier today, see if you can spot the change. It’s subtle, but they’re there.


Collaboration! Ochame Kinou

After a long 24 hours, I’ve managed to pump out a new collaboration, and something that can fit onto the Studio Wisp youtube as well. It’s not a tutorial video (as we still can’t do them, yet), but at least its a new video on the page!

This collab was produced by one of my fellow members over at Lucid Flame Dev. She did the frames for her character, whom is the main character, Rose, in her game, Keepers of Time; and I did the fun part of finding a way to sync up the mouth movements. Which for some bizarre reason, I did the entire thing at 20 FPS, because the 25FPS animation was a tad too slow compared to the exemplars I was following from (even thought they were at 25FPS). But, I did intend to move it into Flash after I was done in After Effects, so there was some logic there.
But my word of advice, is if you have an animation and it’s not running at 25 or 30FPS (depends on your region), then do what I only thought of in the morning after syncing it all, and render out the animation with the music at 25FPS_<

Anyway, enough of my ramblings, here's the video. I hope you enjoy.

~ accreditations ~
Character Art by Rose Reveries; using the FukkiretaPlz Meme base.
Original Ochame Kinou composed by Kasune Teto; this version’s vocals done by Lon.
Animation and background art by me. (at least that part was fun and not so tedious xP )

More things to come, but possibly not till after Christmas.

~Shea


That busy time of the year

Much has been going on recently. Tales of Thyilos has been getting a bunch of new concept art popping up, along with some new features to make the game run more smoothly and more enjoyable. It’s going along just as I’d hoped, which means being able to stick to the deadline of releasing a demo sometime in January! 😀
ToT isn’t the only game popping up with new art though. The other members over at Lucid Flame are flipping the switch and are on the go. Seeds of Time has also reached the point of construction and the first screen shots are up. 🙂

Along with the game projects, some more commissions are slipping in through the cracks. There’s a SFX Project going for a web-game client. In honesty, the SFX part is going well, but making jingles are proving to be out of my range (as I tried to explain early when I was recruited), but, it’s something I’ll have to somewhat manage for now! It’s probably the toughest challenge yet that I’ve undertaken design wise.

Speaking of which, there’s been an awkward delay in finishing and posting up the major production from this year. It hasn’t been forgotten, just nudged aside to allow for current work to be taken care of. I’d hope it too would go up some time in January. I guess only time can tell how successful it is!

Lastly, It seems I’ve fallen behind on posting narrative updates again. So here’s my pitch instead of apologising for terribly delays.
By February, I will publicly release a BETA version of the Thyilosian Lore book, which will for now, be an e-book (free unless you want to donate to the respective designers who did the art and concepts that’ll appear in it), but in time I hope there’ll be enough work compiled to release it as a complete E-Book (which will probably be free as well), and if possible, a Book book. Like physical pages and stuff! 😀
But if only one print can be released, we’ll probably auction it, signed and stuff, and then the money can go to a worthy charity. 🙂

… yes I think that’d make up for my tardiness on novel updates. 😛

Alright, all that aside. Here’s a some quick links to weapon art I’d finished since the last time I posted some up. I’ve one more of these commissions to go, then I can try and move onto another commission! Hopefully done before Christmas like that SFX one  :S

Hopes Stave

Kindness

Bloody Delight

Dragon Sabre

Pain Hammer

 

Bye-bye for now ^_^;;
And have a safe holidays! (or for that matter, be safe anyway. 😉 )

~Shea


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