After a long 24 hours, I’ve managed to pump out a new collaboration, and something that can fit onto the Studio Wisp youtube as well. It’s not a tutorial video (as we still can’t do them, yet), but at least its a new video on the page!
This collab was produced by one of my fellow members over at Lucid Flame Dev. She did the frames for her character, whom is the main character, Rose, in her game, Keepers of Time; and I did the fun part of finding a way to sync up the mouth movements. Which for some bizarre reason, I did the entire thing at 20 FPS, because the 25FPS animation was a tad too slow compared to the exemplars I was following from (even thought they were at 25FPS). But, I did intend to move it into Flash after I was done in After Effects, so there was some logic there.
But my word of advice, is if you have an animation and it’s not running at 25 or 30FPS (depends on your region), then do what I only thought of in the morning after syncing it all, and render out the animation with the music at 25FPS_<
Anyway, enough of my ramblings, here's the video. I hope you enjoy.
~ accreditations ~
Character Art by Rose Reveries; using the FukkiretaPlz Meme base.
Original Ochame Kinou composed by Kasune Teto; this version’s vocals done by Lon.
Animation and background art by me. (at least that part was fun and not so tedious xP )
More things to come, but possibly not till after Christmas.
There’s the odd trouble that when you work in After Effects CS5 at one time, then have to go to CS4 later, that you’re stuck at the start again, since there is no backwards compatibility.
Technically, there still is no way, however, I stumbled upon a helpful way of half-doing it. There’s draw backs, but if you’re in a rut with your AE CS5 not going, and you need to finish some work now, you can save a little time by following this method.
Basically, what you’re doing is Exporting your file for Premier Pro.
Then when you open CS4, you just Import a Premier Pro file.
You’ll get a menu to choose what o import, but you’ll most likely be wanting the whole composition, so leave everything as default.
And hey presto, your works in CS4.
Doing this does not restore your key frames.
You will need to relocate your files without the help of the magical “After Effects has found X files that were missing” popup.
Naturally, any effects or plugins for CS5 and up that aren’t in CS4, wont be available.
Need to replace solids.
I found I needed to my effects back.
Now I did say there’s drawbacks, and looking at it from this point of view, if you had a large project with lots going on, you were better off starting again. But here are the time savers, and sometimes every second can count.
Maintain the placement of all items within a composition.
Comp settings will remain exact.
Retain all folders you may have stored items in.
Missing files will have “volume/(the directory your file was in)/ in their names, so if you’ve got large folder hierarchy of work, you can still locate it all.
That’s about it… it’s a sad list compared to the draw backs, but if you need to start again, but for whatever reason will be set back from CS5 to CS4, then this is just about the only way. All in all, the process takes a click of the finger to do, and once you sort out relocating files, you may have saved yourself half an hour (but it all completely depends on just how complex your Project management system is, and how complex the layout of say, cut footage sequences could be, since crop these down is unchanged though the transfer).
On my final note: If you’re even having to consider doing this to get work done, then I know your pain and feel sorry for you. So best of luck with meeting your deadline!
(ps: if you do test this, and discover something that I hadn’t noted, or perhaps something different occurred, please drop a comment here, and thanks in advance).
Commission done for Husky Heart Media to animate their logo. There has thus been two logo’s I’ve animated, with the old one being replaced by the one shown above.
Husky Heart media work on various RPG Projects, and produce a “Let’s Play” series on Youtube.
This is also one of the few projects where I’ve casted the audio myself since they needed it for commercial use. The effects are actually just me doing sound effects by blowing, whistling and such, then tweaking it in Audacity.
Next bit of client work is another graphics package from the same area I previously have done work for.
Should be done soon, as the time frame is only a couple weeks.