Tag Archives: tales

That busy time of the year

Much has been going on recently. Tales of Thyilos has been getting a bunch of new concept art popping up, along with some new features to make the game run more smoothly and more enjoyable. It’s going along just as I’d hoped, which means being able to stick to the deadline of releasing a demo sometime in January! 😀
ToT isn’t the only game popping up with new art though. The other members over at Lucid Flame are flipping the switch and are on the go. Seeds of Time has also reached the point of construction and the first screen shots are up. 🙂

Along with the game projects, some more commissions are slipping in through the cracks. There’s a SFX Project going for a web-game client. In honesty, the SFX part is going well, but making jingles are proving to be out of my range (as I tried to explain early when I was recruited), but, it’s something I’ll have to somewhat manage for now! It’s probably the toughest challenge yet that I’ve undertaken design wise.

Speaking of which, there’s been an awkward delay in finishing and posting up the major production from this year. It hasn’t been forgotten, just nudged aside to allow for current work to be taken care of. I’d hope it too would go up some time in January. I guess only time can tell how successful it is!

Lastly, It seems I’ve fallen behind on posting narrative updates again. So here’s my pitch instead of apologising for terribly delays.
By February, I will publicly release a BETA version of the Thyilosian Lore book, which will for now, be an e-book (free unless you want to donate to the respective designers who did the art and concepts that’ll appear in it), but in time I hope there’ll be enough work compiled to release it as a complete E-Book (which will probably be free as well), and if possible, a Book book. Like physical pages and stuff! 😀
But if only one print can be released, we’ll probably auction it, signed and stuff, and then the money can go to a worthy charity. 🙂

… yes I think that’d make up for my tardiness on novel updates. 😛

Alright, all that aside. Here’s a some quick links to weapon art I’d finished since the last time I posted some up. I’ve one more of these commissions to go, then I can try and move onto another commission! Hopefully done before Christmas like that SFX one  :S

Hopes Stave

Kindness

Bloody Delight

Dragon Sabre

Pain Hammer

 

Bye-bye for now ^_^;;
And have a safe holidays! (or for that matter, be safe anyway. 😉 )

~Shea


Short holidays projects!

Stuff to eventually go up for display. Hopefully, a painting, maybe two of them. I’ve never been able to gauge well when I’ll finish a painting because they’re always things I just start on and eventually finish when I get around to it.

But, what I do know will hopefully be done within the coming week, is an old project that never quite got finalised and was put on the shelf for half a year. A re-visit of an old-city scape sequence I did last year (but never uploaded because there were many things I wished to improve on it), and there’s a few random selections I’ll be fiddling through in order to create a show reel for the end of the year.
With luck, the re-visits my teacher requires us to all look into, will hopefully be taken out of the way quickly. Then it’s smooth sailing on getting the end of the year production done, which at the moment, means getting a bunch of filming down, most of it just green screen. On the upside, almost one 3d environment, and I’m set for the entire movie. On the downside, have to re-shoot one of the scenes, and a matte painting.

Alright, so the point of highlighting all this is mainly to point out that updates will be more irregular (due to a busy schedule), but despite this, you can be glad to know that both Tales of Thyilos will be released on time mid-December, and a bunch of new videos will hopefully be uploaded, along with some new artwork.

Eight weeks left till my Advanced Diploma is done, then out there into the thick of it.
Anxious, but looking forward to it!

~Shea


Music artist for Tales of Thyilos, and commenced filming!

So after a spontaneous meeting today, Tales of Thyilos may now have a permanent musician.

We are quite stoked for seeing how things go, and hope all works out. The presets for RPG Maker can only work for so long, before they’re overheard and boring, and for players who play games created on RMXP, 2K or VX, you’ll probably hate it. A capable musician is a welcome addition.

For more good news, the current Client for whom I was doing another Graphics Package for is pleased with the results. Unable to see how good the results are until Wednesday, but at least that allots some time to whip up anything extra.

On the large scale production side of things, filming is under way for the short piece this year. There’ll be more to do this Friday, and I am pumped to get into it. This project is going to be a major piece which will pull together all the video effects and 3d environment knowledge at my disposal! It’s going to be a challenge, but nothing I know I can know off with perseverance.

That’s all for now, stay tuned and there’ll be some more updates to come soon.

~Shea


This weeks non schedualed update!

So thus far today, work going on is doing another Graphics Package, this one for the same Tv Students, but not the same Client. It’s a Healthy living show about good exorcise and eating habits. My teacher sat down and helped discuss what kinda motivation should be taken on it,and I do certainly feel like putting in whatever ace I can.

Now game related, for those of you following, with the addition of testers, progress has been great. I’m now hoping to have a decent-for-update version to issue for them after each week or two depending on time frames. If things go well, there’ll be a version ready to issue for the Public to try out within a few months. Hopefully by then, the Demo wont require that people download the Run Time Packadge for RPG Maker XP to be able to play it.
Sounds good to me 😀 Hopefully can stick to the schedule, but no actual date will be set till much later.

Filming is now no more than 2 weeks away. I’d hoped to do it this week, but I think there might be in need of a little more refinement. So I’m hoping to get all the filming done in one day, which means I can get onto working out how to set up the 3d environments! I’m excited!

That’s about all the news of what’s going on here.
Till next time!

~Shea


released!

Despite there being lots I wish I had time to still do, the BETA Demo has been released.

Thank you too all you who applied, I hope you enjoy the game and look forward to your feedback.

~Shea


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