With more work out of the way now, I’m putting together my own showreel, which is both a requirement as part of the course, and something I figure I may as well do. Though I plan on highlighting on 7 of my better works, and since an earlier assignment “Class of 2011” got scrapped, I’ve taken my puzzle cube and will be using those pieces to highlight my work, instead of one piece for each person in the class.
In other updates; Our character artist has done some revamps of two characters in Tales of Thyilos. Jaden and Linda now look cooler, and they’ve been sent to our Pixel Artist, who is collaborating with our character (and monster) design artist by colouring in his work.
I’ll be uploading them for show when they’re finished.
Meanwhile I discuss the game, the deadline I’d set for releasing a BETA Demo to the public in December has been pushed to January. It’s the same unfortunate mess of too many other things getting in the way of work. I’d prefer not to push it, but I’d hate even more to release a poor Demo for people to try.
In other news… there’s two weeks of TAFE left. Everything must be done to a submittable standard, though we do keep getting told “it’s not whether you completely finish it, its the processes you put in the making.” So as long as I have plenty of concept art and such to show for the work I don’t finish, I can pass.
This also means I’ll upload a bunch of work to my page Youtube, and a couple will also be in StudioWisp’s youtube.
Finally, I still can’t do any tutorials, as though I’ve managed to solve some of the video/graphical issues I’m having on my basic desktop and folder, etc, by swtiching a Windows Basic Theme, it continues to glitch when an application runs, such as Lightwave, Photoshop, Firefox, etc.
Until this is fixed, I can’t do more tutorials, unless people really want to watch something the screen jumping about and warping.
Will post some more news when I next have videos to upload! Until then, will work frantically.
~Shea