Seems the optimism towards having a BETA Demo that people could play of Tales of Thyilos is going to need to be delayed. For how long? Not sure. But myself and my two co-workers are bunkered down with our Uni assignments and the like.
With luck, we can still find time to work around our own agenda’s and get something out and available within the next couple of months. I know, 2 months up from what would have been 2 weeks from now is steep; but hey, it’s better than big companies like Valve, and none of us are earning money from this.
But for good news, the tutorials will continue to be released on time. The next one I’m hoping will be ready by Thursday, which means it’ll be available either Thursday night, or Friday morning depending where you are. Shouldn’t be up later than Friday night.
Then there’s one more tutorial we have scheduled up before the break ends, which will appear around a week after.
This weeks will be UV mapping.
Next week is Hypervoxels.
We have plans on an advanced UV map tutorial, which will mostly just be a complex shape taken apart and mapped. Hopefully will throw in some tricks and extra explanation, but it might be more just a visual tutorial since the first tutorial will already be up.
There is also plans for a tutorial explaining some controls in Layout which is where the props made thus far will be placed.
And I’m hoping to learn more about bones so I can make a tutorial on it. Might even slap some markers on my arm and see what I can do about tracking that in for use as Bone control in Layout.
PS: For those reading Samurai 2020, don’t forget that I once mentioned that I release each Part separate, then to remove clutter, I later merge all Parts into their according chapter, and eventually when I start posting a new novel, it’ll be merged into a complete one page layout like with Experiment.
Just to remove any more confusion.